2. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 04. Some systems just have fuck all, same as some will have five or six really good spawns. Here is a list of spawnable items from the console. The Remnant Battlestation (fleet name Nexus) is a very large Remnant combatant that uses the new multi-part combat station mechanics. Colonies were added in version 0. aCobOfCornWithStyle • 8 mo. But what i want is to spawn one, not locate. Here are the commands that have known. 9And just to warn you: the combat cheat commands were among the "half-finished features" I mentioned, and as a result the God command is broken in other ways, namely that the invincibility is not unapplied when god mode is toggled off in the dev version. Control backspace. Additionally, having a Pristine Nanoforge. Reply MaddLlama14 • Additional comment actions. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. This (along with many other settings) can be changed by running the Settings command. log for more details". 9a] Console Commands v3. I recommend you to re-download the mod it might fix it somehow. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. Step 1: Download the Command Console mod. 96a] System Marke. Starbound Cheats Starbound Quest IDs Starbound Blog. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. Omega is an Artificial Intelligence much like an Alpha Core, but, from my understanding (and the fact if you cheat in an Omega Core into your inventory and use it as an officer for Remnant ships, it has the exact same stats as ), I can assume it is linked to all other Omega Cores, sort of like a Network Intelligence. - BlockRetreat, prevents a full retreat from being ordered by the enemy. 12. - devmode true in settings. It can be tricky to navigate if you aren't comfortable. 0. Overhauls. java. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. captains and officers), and 3,020 names for stellar objects (i. It also includes endgame methods for transforming asteroid fields. 04. Pairs well with Industrial. Beginning a Starsector Colony can be a huge endeavor. Specifically Starsector looks for: - pd_claris_cn_hardpoint_recoil. Starsector has some inspiration in Battletech universe, which is a dystopic sci fi setting where there is. Now, the problem would be the balance and being able to leave it around a planet to exploit. Updated to be compatible with Starsector 0. 25, Set it to 1. It can be brought up through a simple Ctrl+backspace command. • 4 yr. Grab it here. json, so make sure you have at least LazyLib 2. ) Find the planet that you want to edit. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. You can use the command console mod to modify a planet to have those specific conditions. Namingly Clear, and Clear ships. Thanks for the help. While the commands themselves aren't case sensitive, arguments are. Go to starsector r/starsector • by melthyus. It also includes endgame methods for transforming asteroid fields. Durjenanna • Thanks a lot! :) Reply reply Veni_Vidi_Legi • Fractal SoftworksStarsectorstarsector. Moasseman • 1 yr. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. Forward time to see changes. getSector (). Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. It seems to have buggy interactions with console commands, causing ships to not show in the "list ships" command at seemingly random times. Don't give it the opportunity. 9. For the moment I have to check if the latest version of the mod solves the issue. . I'd avoid using it entirely for the time being. Open comment sort options. Credits Zaphide: the original Exerelin Dark. WS for forward and back, QE for strafing, and AD for rotation. If that doesn't work, type in "help" or "help conditions". ago. starsector-coredataconfigsettings. The solution is to use the Adjusted Sector mod to make the sector as large and dense as you want/your rig can handle. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". Hopefully this helps some of you. Barebones Immediate GUI Library. · 2y. lazywizard. That allows sector messages with line-wrapping and newline support, which alleviates some of the headache of using them. from the list below): Go to the system view and select a planet. 3" Exotica-Technologies-v1. ago. I mean what this is perfectly normal I just got super lucky. Continue Reading [Starsector Mods][0. Setrelation (insert faction) (insert faction) (positive or negative value) Example. See the OPTIONS. This tutorial explains the very basics of adding and modifying planets in Starsector. An unofficial developer's console for Starsector. 05. An unofficial developer's console for Starsector. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. lazywizard. It allows you to search for officers and their locations. 9a. Now would be the "setmarketowner [market name here] [faction name here]" phase. 47K subscribers in the starsector community. Go into your save, into campaign. ago thanix01 Any cheat (in console command mod) to. lw_console (Console Commands by LazyWizard, version 3. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. autogenerateHyperspaceJumpPoints ( true, true) // the first true statement is for Gas Giants. _M00NB34M_ • 4 yr. 3. And to my knowledge, you can only build a Makeshift Comm Relay at the stable locations. If you are playing with mods do List conditions with the Console command mod. zip) but allows a lot more to be done in the game. 95. ago. Then type in help for all the command lists. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). 1 is up. 2a" ElvenSector" Emergent Threats" Endless Sky" EptaConsortium-2. "list ships" then find the name of the ship. 7 (released 2015-12-16). AddXP with no arguments now gives you enough XP to reach the next level. WhichMod by theDragn is licensed under. ago No! In the name of Ludd, stop this sorcery. pd_claris_cn_hardpoint_recoil. getStar (); if (star != null) { $loc. ConsoleCampaignListener$CampaignPopup$KeyListener. But they are still a good reference as to the structure of the star systems, if you find something you like in the core system you can go to (Starsectorstarsector-coredatascriptsworld). 2Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. Search through the save file for the ship's name. 95a as well as a fresh one that was just created in 0. I dislike the fact that when I use nexerelin and when I join a faction I get only part that faction's. No, all the little treasure troves you can explore are spawned when you start the game. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 10 - Version 2021. Toggling dev mode off with the devmode command does not prevent full control of other faction's colonies. 7. Command points are required to create assignments and give direct orders to the fleet during combat. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. - use neutrino detector for free. Go to starsector r/starsector. I didn't like maintenance costs for ships being so high. Enabling the console. TallGiraffe117 • 2 yr. Go to starsector r/starsector. 8. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. This article is a stub. !!! You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". Then I went and gave myself all the rep I lost with the console commands. The more markets you give them, the stronger they come back. Banshee's Lost Thread gives you an AI called Nightingale and she adds some extra lines to the Ziggurat aftermath. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. And if you make it a separate mod instead of modifying DME, that tag isn't going to change, so it'll keep working forever. With no planetary features, a planet will have no districts. Oh god, now I’m imagining starsector with multiple speices. MesoTroniK for equally generous help with scripting, debugging, great and subtle space magics, and high-quality advice. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. csv which defines it's basic information as well as where it's script is. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. Categories. 96a] Automated Commands with ease…. 0. 4. You can command individual ships, or you can issue a command and appropriate ships will fill the order. g. - used for multiplayer UI. I went down each column, till I found the ship in the 4th column 2nd row. You can spawn fleets with SpawnFleet. How to use console commands? I tend to use it for only one thing - blueprints. Starsector > General Discussion >. I suggest you download the console commands mod and do the same btw. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. 86. well you could use clearcommands which can alleviate fleet bloat you also need the console commands mod for it to work Ive used clear commands and it fixed my stuttering temporarily. then "addspecial bp_name " to spawn a copy of whatever into your inventory. redduck12 • "mod" "author" • 3 yr. The system name should highlight green. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsIn console commands, type: help all. You are unable to save. The sort of contacts the player develops, then, is the way the player tells the game what they’re interested in, which the game can then deliver. 1MB. The settings. getStar (), 150, 3600, 170, 200, 250, Terrain. Most of this is solved by typing "devmode" in the console. - Flameout, disables all engines of current target. You have extremely low fps. Training stable diffusion to create ship art. Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. 95a, complain to Alex for this feature return by asking him to. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. - ModInfo, shows detailed info about a mod, including what ships, fighter. it will spawn the ship in it's form as if you. So unless you're doing this strictly to learn modding, you shouldn't bother. I use Console Commands, and know it can do all sort of stuff, like spawn stable points, so I wonder, Can it spawn me a station? Like, not a starbase for defense, but rather those that act as worlds/colonies. This is installed just like any regular mod. An unofficial developer's console for Starsector. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Console Commands 3. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. With no planetary features, a planet will have no districts. . Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. Commander; Posts: 211; Re: [0. 由于作者长期上班无心游戏,有想法的朋友可以将本帖整理后单独开贴. It feels better than just getting lucky or using a console command. 0. 2A New Level of Confidence - 25. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. . The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. I believe it's "survey /all" and everything is revealed. Autosave. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. skin files in the same way. 4 - actually fixed crash bug in nonevent fleet thingy for real this time 3. Yes you can modify the save file. One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. SpawnInactiveGate: Spawns an inactive gate in the current star system. 04. Load your save, press ctrl+backspace, typer "devmode", press Enter. Starsector is already pretty on the easy side of games, you make everything cost money and it just becomes the easiest game ever. Phase 3. r/VitaPiracy. Click on the star. Re: [0. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Get the console commands mod. With our comprehensive installation and usage guide, you'll be able to install and use Console Commands with ease and take your gaming experience to the next level. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can instal the console commands mod and use the allhulls command to get every single ship in the game, including that Titan-X. it will spawn the ship in it's form as if you. 96a. Console Command upvotes r/VitaPiracy. ago. Let's say you start out with a population of 3 for a settlement. Usually factions will have a package or two, so those should set you up. 2. Is it possible to create a gate using Console Commands or otherwise? comments sorted by Best Top New Controversial Q&A Add a Comment. Coronal Hypershunt within 10 light-years. Ships can be commanded for purposes such as supporting the identified. Fun fact, there's the hyperspace mod and in the navigation screen, if you click on the starscape button, it'll give you a full read out of all hyperspace storms slash the hyperspace deep things, hope this helps! 2. Search your save for the ship and manually delete the hullmods (it should show up in 3 places in a row) which cover built in hullmods, addable hull mods, and smods respectively. Once in the game, you can summon the console with control+backspace and enter your commands. or in the case of SP disengage, literally equivalent to a console command. 95a as well as a fresh one that was just created in 0. He means how if you enter a colony that was conquered, say Tri Tach took it. Kirsala. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause? In any case please help x(1st, go to the secret station in the system with the tritachyon patrol. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. ago. you would go into the fleet screen and then use commands. csv" file for every ship and changes a few of the . Iirc I found them in ruins, some derelict ships as loose cargo, and stations (mining and research). The first argument of addAsteroidBelt (), not the name of that token. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. Re: [0. 1 - Create all your planets using the spawnplanet command. The "open_market" is not considered a market for the "setmarketowner" command. Functionally - Nex + console commands results in the same outcome as writing a custom independent start with automatically added blueprints. 1 / 10. Instructions. If your automated fleet relies on the computing power of the rest of the. It will spit out EVERY SINGLE possible command you can use. This mod simply halves the data in the "supplies/mo" column on the "ship_data. 1d 17. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. ago. You can spawn fleets with SpawnFleet. IrresponsibleWanker • 1 yr. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this. 3. Instructions. • 1 yr. To issue a command manually, you use your mouse by default. StormGod is a part of that second mod. For a clear conscience, jettison the materials you would have spent creating a second stable point. Storage\clear\ says the same thing. It's essential for making your save file readable and it's what we'll be using for the guide ahead. Download. 1 / 2. As mentioned, the console command mod includes a survey option. It has a command to add a set amount of ordinance points to all the ships in your fleet. This is installed just like any regular mod. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. java. kumpuu • 3 yr. Kryptm4n • Additional comment actions. r/starsector • 19 days ago. e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. at org. Example 1: SetMarketOwner Mazalot Tri-Tachyon. 10. . (except redacted and others with the no recover. These numbers should be the same value. The mechanics, theme, and interface of this. (SO fleet, carrier heavy, low tech derelict fleet), and would like to avoid cheating via Console Commands. Leading Pip 1. com Put it in the mods folder and make sure it's tagged in Starsector's launcher. However, I don't know how you'd do it in an existing scenario. If you run the game from the command line you can use System. Advertisement Coins. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. Go to Hotkey. 64 Apex Design Collective 1. . I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. Last Update: 14 Apr 2022. Once in the game, you can summon the console with control+backspace and enter your commands. Auto correct sucks sorry addindustry is the command. r/starsector • 21 days ago. adds custom log messages (requires the Console Commands mod) adds intel entries for discovered cryosleepers and salvageables (e. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. addsubmarket open_market. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. That is the only thing I can think of at the moment. Download Links: mutually exclusive, only download one of these. While the planets info menu is on your screen, open the console and type the following event. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. You can do some really cool stuff with CC like add stable points around a star. Instructions. Settings. Exit the console, press ctrl+z. 2) None of this crap is designed or balanced for the player to be able to use it. e. While the commands themselves aren’t case sensitive, arguments are. Open comment sort options. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. 7. GraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. Step 2. Grab it here. It can be installed into the Population & Infrastructure industry. [W] button. ) Get Notepad++. Ah, yeah, only Domain knew how to build real comm relays so I guess you'll have to go find a suitable system with one. Thanks this makes sense. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Objectives are initially neutral and each side can take. ago. You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features,. A mod for Starsector that allows you to run commands in the game using a custom overlay. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. This is a tiny update that only adds the command 'list bases', which shows the location of all active Pirate and Pather bases. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. Elevate your Starsector gameplay with the [0. Bruh. 1, 'help addofficer' states that the personality, level, faction, and name are all option, if all of them are empty its supposed to add a level 1 steady officer. 7. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. 2, utility) OK, so here are a few bugs I get with dev mode and using the console First off devmode needs to be enabled, either via the console command "devmode" or via the settings file To cause the bugsetmarketsize 4. "addofficer personality level faction name" are all things you can customize, though faction just changes. This gives them back a foothold in the game.